Customization

The extension element is a data block that is used to change the behavior and display of elements. You can add an extension to any element.

Additional logic is described in the extension handler DivExtensionHandler.

Available extensions

ID

Description

Source code

pinch-to-zoom

Increases the element.

Android
iOS

lottie

Connects Lottie animations to gif-image.

Android
iOS
Web

input_autocorrection

Controls text autocorrection in input elements (iOS only).

iOS

aspect-correction

Automatically crops images in div-image to the expected aspect ratio (iOS only).

iOS

rasterize

Fixes offscreen rendering issues in overlap containers (iOS only).

iOS

blur

Adds a blur effect to the element (iOS only).

iOS

Connection

Note

This section uses the Lottie extension as an example.

build.gradle

dependencies {
    implementation "com.yandex.div:div-pinch-to-zoom:${versions.divkit}"
    implementation "com.airbnb.android:lottie:${versions.lottie}"
    implementation "com.yandex.div:div-lottie:${versions.lottie}"
}

In the code:

val pinchToZoomConfiguration = DivPinchToZoomConfiguration.Builder(this)
    .host(window)
    .dimColor(0xFF808080.toInt())
    .build()
val rawResProvider = object : DivLottieRawResProvider {
    override fun provideRes(url: String): Int? {
        if (url == "res://love") return R.raw.love_anim
        return null
    }
    override fun provideAssetFile(url: String): String? {
        if (url == "asset://banana") return "lottie/lottie_1.json"
        return null
    }
}
val divConfiguration = DivConfiguration.Builder(DefaultDivImageLoader(Container.imageManager))
    .experimentConfig(experimentConfig)
    .actionHandler(actionHandler)
    .divLogger(logger)
    .extension(DivPinchToZoomExtensionHandler(pinchToZoomConfiguration))
    .extension(DivLottieExtensionHandler(rawResProvider))
    .build()
val divContext = DivContext(baseContext = this, configuration = divConfiguration)
divView = DivView(divContext)

Extension handlers must comply with the DivExtensionHandler protocol.

To connect the handler, pass it to DivBlockModelingContext:

DivBlockModelingContext(
  ...
  extensionHandlers: [
    PinchToZoomExtensionHandler(overlayView: rootView),
    SomeExtensionHandler()
  ]
)
import { lottieExtensionBuilder } from '@divkitframework/divkit/client';
import Lottie from 'lottie-web/build/player/lottie';

const map = new Map();

map.set('lottie', lottieExtensionBuilder(Lottie.loadAnimation));

render({
    id: 'test',
    target: element,
    json: {},
    extensions: map
});

An example of a connected extension is available in the repository.

Lottie in an animated gif image

To connect the animation to a gif image, fill in the extensions array:

{
  "extensions": [
    {
      "id": "lottie",
      "params": {
        "lottie_url": "https://assets9.lottiefiles.com/packages/lf20_edpg3c3s.json",
        "repeat_count": 3,
        "repeat_mode": "restart"
      }
    }
  ]
}

Note

repeat_count parameter behavior

  • repeat_count: 0 — animation plays once
  • repeat_count: 1 — animation plays twice
  • repeat_count: N — animation plays N+1 times
  • repeat_count: -1 — infinite looping

Parameters

Description

id

Extension ID.

lottie_url

Required URL to Lottie JSON if the lottie_json parameter isn't specified. It can work according to the asset:*{address} or res:*{address} schemes for embedded resources. Resource binding in these schemes occurs via the DivLottieRawResProvider dependency that is passed to DivLottieExtensionHandler.

When using unsupported URL schemes (not http/https/file/res), animation preloading will be skipped with an error logged.

lottie_json

Required parameter if lottie_url isn't specified. Contains Lottie JSON.

repeat_count

The number of animation repetitions. Use the -1 value for an infinite number of repetitions.

repeat_mode

The action after the animation ends. It can have the values:

  • restart: Animation restarts.
  • reverse: Animation is displayed frame-by-frame in reverse order.

min_frame

The minimum frame from which the animation starts. Used for complex cyclic playback scenarios.

is_playing

Controls automatic animation playback during initialization. If set to false, the animation won't start automatically. Default: true.

Input autocorrection control

To control text autocorrection in input elements on iOS, use the input_autocorrection extension:

{
  "extensions": [
    {
      "id": "input_autocorrection",
      "params": {
        "enabled": false
      }
    }
  ]
}

Parameters

Description

id

Extension ID.

enabled

Controls whether autocorrection is enabled for the input field. Set to false to disable autocorrection.

Automatic image aspect ratio correction

To automatically crop images in div-image to the expected aspect ratio, use the aspect-correction extension (iOS only):

{
  "extensions": [
    {
      "id": "aspect-correction",
      "params": {
        "aspect_tolerance": 0.001
      }
    }
  ]
}

Parameters

Description

id

Extension ID.

aspect_tolerance

Aspect ratio deviation tolerance (optional). If the actual aspect ratio differs from the expected one by less than this value, cropping is not applied. Default: 0.001.

Features:

  • Images are cropped centrally when there is a significant deviation from the expected aspect ratio
  • If the actual aspect ratio is less than expected - cropped by height
  • If the actual aspect ratio is greater than expected - cropped by width
  • Caching of processed images is supported for performance optimization

Integration on iOS:

DivBlockModelingContext(
  ...
  extensionHandlers: [
    AspectCorrectionExtensionHandler(aspectTolerance: 0.001)
  ]
)

Rasterization for fixing offscreen rendering

To fix offscreen rendering issues in overlap containers, use the rasterize extension (iOS only):

{
  "extensions": [
    {
      "id": "rasterize"
    }
  ]
}

Parameters

Description

id

Extension ID.

Features:

  • Applies rasterization to blocks via layer.shouldRasterize = true
  • Uses UIScreen.main.scale for optimal quality
  • Solves offscreen rendering issues in overlap containers

Integration on iOS:

DivBlockModelingContext(
  ...
  extensionHandlers: [
    RasterizeExtensionHandler()
  ]
)

Blur effect

To add a blur effect to an element, use the blur extension (iOS only):

{
  "extensions": [
    {
      "id": "blur",
      "params": {
        "style": "regular"
      }
    }
  ]
}

Parameters

Description

id

Extension ID.

style

Blur effect style. Available values:

  • extra_light — extra light
  • regular — regular
  • prominent — prominent
  • system_ultra_thin_material — ultra thin material
  • system_ultra_thin_material_light — ultra thin material (light variant)
  • system_ultra_thin_material_dark — ultra thin material (dark variant)
  • system_thin_material — thin material
  • system_thin_material_light — thin material (light variant)
  • system_thin_material_dark — thin material (dark variant)
  • system_material — material
  • system_material_light — material (light variant)
  • system_material_dark — material (dark variant)
  • system_thick_material — thick material
  • system_thick_material_light — thick material (light variant)
  • system_thick_material_dark — thick material (dark variant)
  • system_chrome_material — chrome material
  • system_chrome_material_light — chrome material (light variant)
  • system_chrome_material_dark — chrome material (dark variant)

Features:

  • Uses iOS system blur effects (UIBlurEffect)
  • Supports both basic styles and material styles with variants for light and dark themes
  • Applied to the entire element to which the extension is added

Integration on iOS:

DivBlockModelingContext(
  ...
  extensionHandlers: [
    BlurExtensionHandler()
  ]
)

Learn more

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DivKit Repository